Using surveys in the classroom could be helpful to the teacher, any topic or lesson is able to be evaluated either during or at the end of the lesson. Other feedback could also be generated from opinion polls and questionnaires. However, I think Socratives may be a more useful survey tool than Survey Monkey because it generates and saves a report automatically. This application; Survey Monkey; is easy to set up and use, it could definitely be used in today’s digital classrooms.
Week 9 Activity: The nature of schooling in a digital age.
Kiran Bir Sethhi’s approach with children; kids taking charge.
Kiran displays excitement and enthusiasm for her pedagogy method. The ‘I-Can’ mindset she speaks about is an awesome approach to educating young children, it is empowering and yes, contagious. Continue reading Kiran Bir Sethi lets “kids take charge” – week 9
Week 7 Topic: Digital Blurring
Gaming and its possible use in teaching and learning.
Games Based Learning (GBL) is a global phenomenon shifting the way we learn and teach in the classroom. Mainstream internet users are becoming more digitally fluent with the integration of virtual worlds, social media and physical worlds; digitally blurring and re-shaping lives.
An exciting recent discovery was that the education department acknowledges off the shelf games are mostly not suitable for classrooms and have merged with Microsoft Partners in Learning to work towards digital technology, student gaming, and teacher coaching platform that will complement the TPACK learning system (Digital Learning Statement, 2010). Equally exciting is that leading commercial software developers are experimenting with techniques used by the video game industry (Schlaepfer, D., February 2013) that will integrate learning into complex games e.g., IBM, Photoshop, and Symantec.
GBL tools teach us about achieving goals; it took me two attempts to make a simple arcade style game which I have provided a link to at the end of this blog; it teaches us ‘patience’ that’s for sure. The experience and knowledge gained during this topic has given me a deeper appreciation for gamification. I did not know that web 2.0 has such a significant impact in the way digital games are developed and utilised in today’s learning environment.
Howell, J., (2012)., Teaching with ICT, Digital Pedagogies for Collaboration and Creativity., (Chapter 12), Rainer, V., (Eds), Published by Oxford University Press.
Javaid, M.,(n.d)., The benefits of game based learning. Microsoft Educator Network. (Member post) http://www.pil-network.com/HotTopics/gamesbasedlearning/benefitsofgamesbasedlearning
McGonigal, J., (March, 2010)., Gaming can make a better world. TED videos. Retrieved from Curtin University topic 7 course notes. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world/transcript#t-114145
Discussion Board Learning Activity:
Create your own online game using Sploder.
For weekly task purposes I have attached my sploder game which will be amended in due course for the sole enjoyment of my almost two year old son. This is a great introduction for him to the world of home-made gaming:
Week 6 Topic: Digital Fluency
Write about the experience of learning Scratch.
I didn’t know I was a constructivist!
If someone had said last year, I was going to create a digital animation, I would have told them I probably couldn’t do that and would turn to youtube.
Scratch is a collaborative media program designed for 8-12 year olds providing an excellent array of experiences with users from K to12 (Scratch., n.d.). The first attempt at an animation is scratchy, (pun!) there are too many scripts and being critical there are lots of things that need improving.
A useful element for education is that animations can be upskilled. As children progress through each stage of learning; literacy, math, programming, creation, and other core subjects; more complex and challenging operations can be introduced to support the framework of teaching digital literacy.
By harnessing technological knowledge students have via social media networks and the like, offering new experiences using different types of digital technology we can develop digital literacy into digital fluency that prepares students for the work force (Mac Manus, S. 2013).
Scratch is easy to navigate and script, making it attractive to use as a learning tool. At any age, this is a program that causes feelings of joy and accomplishment.
Discussion Board Learning Activity:
Create an animation with Scratch
Scratch is definitely something that can be utilized homeschooling my two boys. Ideas for animations are now flooding my thoughts, however, it will have to wait until this unit of study is over because my workload at the moment is too great.
Try it yourself! Here is a link to the scratch animations home
Header Image from Scratch Programming, DLA labs site. http://labs.da.org/wordpress/scratchprogramming/2012/03/27/scripting-movement-for-a-platform-game/
Week 5 Topic: Digital Information
What type of digital information is being presented and can you trust it?
Digital information is any information that is conveyed electronically, through electronic devices. The most informative and reliable information comes direct from the source; Pandora, the National Digital Archives, the state or federal government bodies, and research departments that are long established.
Having now learned to be a critical thinker (Critical thinking, 2014), through analysis and research, it is easier to decipher the jargon from the facts and am able to select information more carefully from reputable writers.
The weekly activity included using a rubric to mark peers pinterest boards made on Digital Technology that helped understand the rubric assessment process. Pinterest is a collaborative, graphic, social media platform, a fantastic curating tool utilizing data visualization (Pinterest Inc, n.d.). As an avid pinterest user my boards now contain more useful information after this week’s activity.
Pinterest Incorporated., (n.d.)., https://www.pinterest.com/
Discussion Board Learning Activity:
Create or Share your Pinterest boards with Digital Information
Your invited to follow me, click below to go to my boards
Week 4 Topic: Participation and the Digital Divide
Write about your infographic and comment on any differences or similarities. Consider the feedback given on your infographic.
Data visualisations, like the Infographic below, capture an enormous amount of complex information graphically that is easy to read and absorb in a very short time. (visual.ly, n.d.). The infographic displays Australian household users of the internet, this gap between the people who do and do not have access to the internet is known as a ‘Digital Divide’. Clearly shown, are the two factors that influence the gap; age and money. Statistics researched supported readings from Prensky’s Digital Immigrants, Digital Natives (Prensky, 2001).
Philanthropic Australia is the nation’s largest organization assisting to bridge this gap via means of grants. Mobile phones, as the most affordable mobile device, bridges this gap even further; in 2013, 41% of ‘global’ households were connected (Friederich, 2013); consider the number of mobile users today, and that percentage would be much higher.
There were differences in peers infographics, some more noticeable than others such as the amount of text, chosen colours and interpretation of the divide. Feedback was positive for my infographic, pointing out that the information was easy to capture, and the colours would be appealing to the native generation. Overall, it was another interesting exercise learning new digital applications to publish information.
Retrieved from http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf
Discussion Board Learning Activity:
Create an INFOGRAPHIC that visually represents the issue of a digital divide.
Discussion board post…
The digital divide in Australia is closing in.
ABS statistics taken in 2013 represent only 17% of households don’t use or have access to the internet.
There are companies trying to bridge the divide even further by providing services to remote areas and assistance in schools across the nation.
resources: Wordle; ABS; EDC101 course notes
Week 3 Topic: Digital Security
– are we safe?
Digital Security goes far beyond the first thoughts of personal computer, internet security and credit card fraud. Sure, there’s Norton, AVG and a vast choice of virus and ad-ware software to choose from but it does not stop there. 11% of users have had personal information, bank account or credit card details stolen according to a study by Pew Research Center in 2013 (Rainie, et all, 2013).
Consider the global concern for tight security measures; health care records, BDMS, RMS, CCTV, and telecommunications, are to name just a few and becomes quite daunting the more we think about it.
This video I found on youtube by IBM is a very clever concept:
On the other side of the coin, concerned parents and educators keep a watchful eye over the increasing number of children using mobile digital technologies who are exposed to a different cyber-attack through social media – cyberbullies. Child ownership of mobile technology exposes the risk of bully’s and child offenders twenty four hours a day (Howell, 2014) and, has the greatest emotional and physical consequence of not practicing responsible behavior. There will never be an immunity to any kind of cyber-attack, however, understanding the significance of a safe digital citizenship we can lower the risk.
This link contains resourceful material for students, teachers and parents to learn what it takes to become a positive digital citizen: http://www.digitalcitizenship.nsw.edu.au/
Take a look at some ideas and stats to help reduce your visibility on line. http://www.pewresearch.org/fact-tank/2013/09/05/what-strategies-do-you-use-to-protect-your-online-identity/
Howell, J., (February 27, 2014)., Living and Learning in the Digital World., (Mod01 04 topic 03)., Department of Education Training. http://echo.ilecture.curtin.edu.au:8080/ess/echo/presentation/1636447f-aa10-42de-bec3-f6fe6f44932e
Rainie, L., et all., (September, 2013)., Anonymity, Privacy, and Security Online. Pew Research Internet Project. http://www.pewinternet.org/2013/09/05/anonymity-privacy-and-security-online/
Discussion Board Learning Activity:
Choose one; scams, identity theft, cyberbullying, facebook; and reflect on a recent article.
Below is my weekly activity discussing the cowardly crime of cyber-bullying referencing to an article retrieved from SMH (March, 2014), discussing possible new laws for cyber bullies.
across every generation
The following charts illustrate the number of disciplinary actions taken on students which meet the definition of bullying. Bullying, harassment and intimidation is an intentional written, verbal or physical act that a student has exhibited toward another particular student more than once. The behavior causes either mental or physical harm to the other students and is sufficiently severe, persistent or pervasive that it creates an intimidating, threatening or abusive educational environment for the other student. The infractions were reported by teachers, students, and/or parents.http://www.berne-union.k12.oh.us/Our_District
cyberbullying in every country
this research can be found at http://www.guardchild.com/cyber-bullying-statistics-by-country/international-cyber-bullying-statistics/
Following is an advertisement from March 11, 2014 regarding CyberBullying. I wanted to attach the graphs above before the article to bring to everyone’s attention that Australia is not in this alone. I found the global statistics very interesting, especially some results from the survey taken for K to grade 4. These stats are 2 years old yes, but cyberbullying has been increasing, so the global graph percentages are most likely to be higher now.
The article below from the SMH announces the consequence the government would like to put into action against those who are caught cyberbullying at a more serious level.
There is poll for public opinion to participate on this serious matter that could change the laws of this country.
I completely agree with the article. Cyberbullying can be the worst form of conflict and causes serious emotional depression that has led to suicide in the past. Cyberbullying needs to be addressed in a harsh manner to control the trolls and bully’s that get an ego kick from hurting other people’s feelings and reputations.
Commonly called the cyber-slap, it is most popular amongst teenagers in this country who are at an age where they are vulnerable to false identities and lack of knowledge to better protect themselves. The Australian Human Rights Commission has a complaint handling service that may investigate complaints of discrimination, harassment and bullying.
Don’t let yourself, others, or your children be bullied! Report the incident and take security measures to minimize the chances of it happening again.
READ THIS ARTICLE
from The Sydney Morning Herald:
Former chief justice Alastair Nicholson urges jail for cyber-bullying
National Technology News
Date March 11, 2014
by Jane Lee
Legal Affairs Reporter for The Age
Cyber-bullying should be a crime that carries a three-month prison sentence for the worst adult offenders, a former chief justice of the Family Court says.
The Abbott government invited public comment on a policy paper detailing its proposals to make children safer online in January, which included options for a new cyber-bullying offence for minors.
Alastair Nicholson, who is also the chairman of the National Centre Against Bullying, said repeat child offenders could be sentenced to a maximum three months’ detention, and three months’ prison in the case of adults.
He said he had met many parents and young people who had reported cyber-bullying to Victoria Police, but been turned away because it was not criminal.
He hoped that criminalising cyber-bullying would deter people from doing it. ”I don’t for a moment think the law’s going to cure it … but I do think in most areas the law does have a capacity to set boundaries.”
The Australian Human Rights Commission said in its submission that providing better education to students, parents and teachers and law enforcement agencies should be made.
Fairfax Media reported last week that Facebook, Twitter and Google had opposed a policy to remove ”harmful material” from social media sites as ”too cumbersome”.
British Suicide http://www.pewresearch.org/fact-tank/2013/08/21/british-teens-suicide-puts-cyber-bullying-back-in-spotlight/