Tag Archives: Curtin University

Survey Monkey – Week 12

Using surveys in the classroom could be helpful to the teacher, any topic or lesson is able to be evaluated either during or at the end of the lesson. Other feedback could also be generated from opinion polls and questionnaires.   However, I think Socratives may be a more useful survey tool than Survey Monkey because it generates and saves a report automatically. This application; Survey Monkey; is easy to set up and use, it could definitely be used in today’s digital classrooms.

Survey – preparing students to be digitally fluent in the classroom

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Kiran Bir Sethi lets “kids take charge” – week 9

Week 9 Activity: The nature of schooling in a digital age.

Kiran Bir Sethhi’s approach with children; kids taking charge.

Kiran displays excitement and enthusiasm for her pedagogy method. The ‘I-Can’ mindset she speaks about is an awesome approach to educating young children, it is empowering and yes, contagious. Continue reading Kiran Bir Sethi lets “kids take charge” – week 9

weekly reflections – Week 8

Week 8 Topic: Lifelong Learning in a Digital Age
Explore what it means to be a global citizen.

Weekly reflection…
As a global citizen lifelong learning in a digital age could interpret as “sustaining digital fluency that enables the cohesion of digital information and technology available to mainstream populous”.

With increased internet use, global communications are in the forefront of social and business lives.  Through technology, we are able to live in Australia and work as an engineer for a project in Dubai, and socially interact with people all over the world through web 2.0 platforms (Global Poverty Project. n.d.).

Everyone is a global citizen, and global citizenship has responsibilities.  One such organization gathering people from all over the world and accepting responsibility is Global Citizen (Global Citizen.org). Global Citizen has an alliance with The Global Poverty Project, established in 2008 as an international education and advocacy organization working towards the end of extreme global poverty by 2030 (Global Poverty Project. n.d.). The Global Poverty Project has a threefold campaign targeted toward the global community, individuals are able to contribute through their input of time and financial contribution.

The means by which global citizens are fighting for this campaign are in my Prezi below.  As a first time user of Prezi and having now experienced a few web 2.0 tools throughout this course, user confidence has increased, and I feel more comfortable using digital technology as a learning tool.

References

Global Citizen: http://www.globalcitizen.org/

Global Poverty Project: http://www.globalpovertyproject.com/

Discussion Board Learning Activity:
Prepare a short presentation on one of the following organisations about what they do, who they are and some examples of their work. The Global Poverty Project;  BandAid, The Earth Day Network and The Oceania Project.

Watch the Prezi I made, click on the picture below and use the right arrow key on screen or use the keyboard to progress to the next slide.

prezi

http://prezi.com/gmgtefvexfsn/?utm_campaign=share&utm_medium=copy&rc=ex0share

References
Global Citizen: http://www.globalcitizen.org/
Global Poverty Project: http://www.globalpovertyproject.com/
Prezi: http://www.prezi.com/

weekly reflections – Week 7

Week 7 Topic: Digital Blurring
Gaming and its possible use in teaching and learning.

Weekly reflection…
Games Based Learning (GBL) is a global phenomenon shifting the way we learn and teach in the classroom.  Mainstream internet users are becoming more digitally fluent with the integration of virtual worlds, social media and physical worlds; digitally blurring and re-shaping lives.

An exciting recent discovery was that the education department acknowledges off the shelf games are mostly not suitable for classrooms and have merged with Microsoft Partners in Learning to work towards digital technology, student gaming, and teacher coaching platform that will complement the TPACK learning system (Digital Learning Statement, 2010).  Equally exciting is that leading commercial software developers are experimenting with techniques used by the video game industry (Schlaepfer, D., February 2013) that will integrate learning into complex games e.g., IBM, Photoshop, and Symantec.

GBL tools teach us about achieving goals; it took me two attempts to make a simple arcade style game which I have provided a link to at the end of this blog; it teaches us ‘patience’ that’s for sure.  The experience and knowledge gained during this topic has given me a deeper appreciation for gamification. I did not know that web 2.0 has such a significant impact in the way digital games are developed and utilised in today’s learning environment.

References

Digital Learning Statement., (October, 2010)., Published by Department of Education and Early Childhood Development. Retrieved from https://www.eduweb.vic.gov.au/edulibrary/public/teachlearn/innovation/digitallearning/dls.pdf
Schlaepfer, D., (February 2013)., The Gamification of AutoCad and new uses for game design software (February,2013) Gamifeye http://www.gamifeye.com/2013/02/04/the-gamification-of-autocad-new-uses-for-game-design-software/

 

Header Image

Whyte, J., (2012)., games logos and storyboard, Jamie Whyte; artist illustrator creative cartographer http://jamiewhyte.co.uk/portfolio/games-logo-and-storyboards/

 

Further reading

Howell, J., (2012)., Teaching with ICT, Digital Pedagogies for Collaboration and Creativity., (Chapter 12), Rainer, V., (Eds), Published by Oxford University Press.

Javaid, M.,(n.d)., The benefits of game based learning. Microsoft Educator Network. (Member post)  http://www.pil-network.com/HotTopics/gamesbasedlearning/benefitsofgamesbasedlearning

McGonigal, J., (March, 2010)., Gaming can make a better world. TED videos. Retrieved from Curtin University topic 7 course notes. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world/transcript#t-114145

Discussion Board Learning Activity:
Create your own online game using Sploder.

For weekly task purposes I have attached my sploder game which will be amended in due course for the sole enjoyment of my almost two year old son. This is a great introduction for him to the world of home-made gaming:

Please click on the picture to play my game.
sploder pic

 http://www.sploder.com/?s=d0043k31

 

weekly reflections – Week 6

Week 6 Topic: Digital Fluency
Write about the experience of learning  Scratch.

Weekly reflection…

  I didn’t know I was a constructivist!

If someone had said last year, I was going to create a digital animation, I would have told them I probably couldn’t do that and would turn to youtube.

Scratch is a collaborative media program designed for 8-12 year olds providing an excellent array of experiences with users from K to12 (Scratch., n.d.).  The first attempt at an animation is scratchy, (pun!) there are too many scripts and being critical there are lots of things that need improving.

A useful element for education is that animations can be upskilled.  As children progress through each stage of learning; literacy, math, programming, creation, and other core subjects; more complex and challenging operations can be introduced to support the framework of teaching digital literacy.

By harnessing technological knowledge students have via social media networks and the like, offering new experiences using different types of digital technology we can develop digital literacy into digital fluency that prepares students for the work force (Mac Manus, S. 2013).

Scratch is easy to navigate and script, making it attractive to use as a learning tool.  At any age, this is a program that causes feelings of joy and accomplishment.

References

Mac Manus, S., (August, 2013)., Getting young people fluent in digital., The Guardian. (http://www.theguardian.com/social-enterprise-network/2013/aug/02/young-people-fluent-digital
Scratch., (n.d)., Sratch for educators. http://scratch.mit.edu/educators/

 

Discussion Board Learning Activity:
Create an animation with Scratch

Scratch is definitely something that can be utilized homeschooling my two boys.   Ideas for animations are now flooding my thoughts, however, it will have to wait until this unit of study is over because my workload at the moment is too great.

Click on the picture below to take you to my very first
 Scratch Animation I created for my son!
scratch

Try it yourself! Here is a link to the scratch animations home
page: http://scratch.mit.edu/

Header Image from Scratch Programming, DLA labs site. http://labs.da.org/wordpress/scratchprogramming/2012/03/27/scripting-movement-for-a-platform-game/

weekly reflections – Week 5

Week 5 Topic: Digital Information
What type of digital information is being presented and can you trust it?

Weekly reflection…
Digital information is any information that is conveyed electronically, through electronic devices. The most informative and reliable information comes direct from the source; Pandora, the National Digital Archives, the state or federal government bodies, and research departments that are long established.

Having now learned to be a critical thinker (Critical thinking, 2014), through analysis and research, it is easier to decipher the jargon from the facts and am able to select information more carefully from reputable writers.

The weekly activity included using a rubric to mark peers pinterest boards made on Digital Technology that helped understand the rubric assessment process. Pinterest is a collaborative, graphic, social media platform, a fantastic curating tool utilizing data visualization (Pinterest Inc, n.d.).   As an avid pinterest user my boards now contain more useful information after this week’s activity.

References

Admin, (2014) Critical Thinking, Educating Competent Citizens., Elesapiens Learning and Fun., (Blog). http://www.elesapiens.com/critical-thought-educating-competent-citizens/ Retrieved from Kharbach, Med. (April 2014) Educational Technology and Mobile Learning, The 8 elements of the critical thinking process. http://www.educatorstechnology.com/2014/04/the-8-elements-of-critical-thinking.html

Pinterest Incorporated., (n.d.)., https://www.pinterest.com/

Header Image

Bonaventure, L., via Getty Images. (n.d.), Retrieved from: No Butts about it, somepinterest usershave been hacked. Huffington post. http://www.huffingtonpost.com/2014/03/28/pinterest-butt-hack_n_5050408.html</

 

 

Discussion Board Learning Activity:
Create or Share your Pinterest boards with Digital Information

Your invited to follow me, click below to go to my boards

follow-me-on-pinterest-e1365597786391

weekly reflections – Week 4

Week 4 Topic: Participation and the Digital Divide
Write about your infographic and comment on any differences or similarities. Consider the feedback given on your infographic.

 

Weekly reflection…
Data visualisations, like the Infographic below, capture an enormous amount of complex information graphically that is easy to read and absorb in a very short time. (visual.ly, n.d.).  The infographic displays Australian household users of the internet, this gap between the people who do and do not have access to the internet is known as a ‘Digital Divide’.   Clearly shown, are the two factors that influence the gap; age and money.  Statistics researched supported readings from Prensky’s Digital Immigrants, Digital Natives (Prensky, 2001).

Philanthropic Australia is the nation’s largest organization assisting to bridge this gap via means of grants.  Mobile phones, as the most affordable mobile device, bridges this gap even further; in 2013, 41% of ‘global’ households were connected (Friederich, 2013); consider the number of mobile users today, and that percentage would be much higher.

There were differences in peers infographics, some more noticeable than others such as the amount of text, chosen colours and interpretation of the divide.  Feedback was positive for my infographic, pointing out that the information was easy to capture, and the colours would be appealing to the native generation.  Overall, it was another interesting exercise learning new digital applications to publish information.

References

Friederich, H., (June, 2013)., The Digital Divide – too wide? (blog). http://hansfriederich.wordpress.com/2013/06/14/the-digital-divide-too-wide/
Prensky, M., (2001)., Digital Natives, Digital Immigrants.
Retrieved from http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf
What is an infographic., (n.d)., Visual.ly., http://visual.ly/what-is-an-infographic
Discussion Board Learning Activity:
Create an INFOGRAPHIC that visually represents the issue of a digital divide.

Discussion board post…

The digital divide in Australia is closing in.

ABS statistics taken in 2013 represent only 17% of households don’t use or have access to the internet.

There are companies trying to bridge the divide even further by providing services to remote areas and assistance in schools across the nation.

infographic1.

References

Household use of information technology, Australia 2012-2013. (8146.0) (Issue Released 11:30am (Canberra time) 25/02/2014). Australian Bureau of Statistics. Retrieved from http://www.abs.gov.au/ausstats/abs@.nsf/Latestproducts/8146.0Contents2012-13?opendocument&tabname=Summary&prodno=8146.0&issue=2012-13&num=&view=

 

resources: Wordle; ABS; EDC101 course notes