weekly reflections – Week 8

Week 8 Topic: Lifelong Learning in a Digital Age
Explore what it means to be a global citizen.

Weekly reflection…
As a global citizen lifelong learning in a digital age could interpret as “sustaining digital fluency that enables the cohesion of digital information and technology available to mainstream populous”.

With increased internet use, global communications are in the forefront of social and business lives.  Through technology, we are able to live in Australia and work as an engineer for a project in Dubai, and socially interact with people all over the world through web 2.0 platforms (Global Poverty Project. n.d.).

Everyone is a global citizen, and global citizenship has responsibilities.  One such organization gathering people from all over the world and accepting responsibility is Global Citizen (Global Citizen.org). Global Citizen has an alliance with The Global Poverty Project, established in 2008 as an international education and advocacy organization working towards the end of extreme global poverty by 2030 (Global Poverty Project. n.d.). The Global Poverty Project has a threefold campaign targeted toward the global community, individuals are able to contribute through their input of time and financial contribution.

The means by which global citizens are fighting for this campaign are in my Prezi below.  As a first time user of Prezi and having now experienced a few web 2.0 tools throughout this course, user confidence has increased, and I feel more comfortable using digital technology as a learning tool.

References

Global Citizen: http://www.globalcitizen.org/

Global Poverty Project: http://www.globalpovertyproject.com/

Discussion Board Learning Activity:
Prepare a short presentation on one of the following organisations about what they do, who they are and some examples of their work. The Global Poverty Project;  BandAid, The Earth Day Network and The Oceania Project.

Watch the Prezi I made, click on the picture below and use the right arrow key on screen or use the keyboard to progress to the next slide.

prezi

http://prezi.com/gmgtefvexfsn/?utm_campaign=share&utm_medium=copy&rc=ex0share

References
Global Citizen: http://www.globalcitizen.org/
Global Poverty Project: http://www.globalpovertyproject.com/
Prezi: http://www.prezi.com/

The Best Posts On The “Flipped Classroom” Idea | Larry Ferlazzo’s Websites of the Day…

Should we flip the classroom?  I don’t know enough about it to take my own opinion seriously but my initial reaction is to ask the students.   If it’s about students watching online media at home with follow up in the classroom; I think it’s a great idea!  Simple and should be an effective learning technique. Continue reading The Best Posts On The “Flipped Classroom” Idea | Larry Ferlazzo’s Websites of the Day…

FOLLOW UP: DISCONNECTED URBANISM.

Always on the Move: Are We Becoming Digital Nomads? – EContent Magazine

On March 17 2014 I blogged my personal relationship with Disconnected Urbanism; The Goldberger article. (2007)

The use of transportable devices are still used in the same way 7 years later. In fact studies reflect that  Mobile Devices May Outnumber People by the End of the Year, Eileen Mullan raises some interesting questions that will leave you pondering on how we manage our own portable devices.

Eileen Mullan discusses her viewpoint, April 2014:  Always on the Move: Are We Becoming Digital Nomads? – EContent Magazine. (2014) 

Continue reading FOLLOW UP: DISCONNECTED URBANISM.

weekly reflections – Week 7

Week 7 Topic: Digital Blurring
Gaming and its possible use in teaching and learning.

Weekly reflection…
Games Based Learning (GBL) is a global phenomenon shifting the way we learn and teach in the classroom.  Mainstream internet users are becoming more digitally fluent with the integration of virtual worlds, social media and physical worlds; digitally blurring and re-shaping lives.

An exciting recent discovery was that the education department acknowledges off the shelf games are mostly not suitable for classrooms and have merged with Microsoft Partners in Learning to work towards digital technology, student gaming, and teacher coaching platform that will complement the TPACK learning system (Digital Learning Statement, 2010).  Equally exciting is that leading commercial software developers are experimenting with techniques used by the video game industry (Schlaepfer, D., February 2013) that will integrate learning into complex games e.g., IBM, Photoshop, and Symantec.

GBL tools teach us about achieving goals; it took me two attempts to make a simple arcade style game which I have provided a link to at the end of this blog; it teaches us ‘patience’ that’s for sure.  The experience and knowledge gained during this topic has given me a deeper appreciation for gamification. I did not know that web 2.0 has such a significant impact in the way digital games are developed and utilised in today’s learning environment.

References

Digital Learning Statement., (October, 2010)., Published by Department of Education and Early Childhood Development. Retrieved from https://www.eduweb.vic.gov.au/edulibrary/public/teachlearn/innovation/digitallearning/dls.pdf
Schlaepfer, D., (February 2013)., The Gamification of AutoCad and new uses for game design software (February,2013) Gamifeye http://www.gamifeye.com/2013/02/04/the-gamification-of-autocad-new-uses-for-game-design-software/

 

Header Image

Whyte, J., (2012)., games logos and storyboard, Jamie Whyte; artist illustrator creative cartographer http://jamiewhyte.co.uk/portfolio/games-logo-and-storyboards/

 

Further reading

Howell, J., (2012)., Teaching with ICT, Digital Pedagogies for Collaboration and Creativity., (Chapter 12), Rainer, V., (Eds), Published by Oxford University Press.

Javaid, M.,(n.d)., The benefits of game based learning. Microsoft Educator Network. (Member post)  http://www.pil-network.com/HotTopics/gamesbasedlearning/benefitsofgamesbasedlearning

McGonigal, J., (March, 2010)., Gaming can make a better world. TED videos. Retrieved from Curtin University topic 7 course notes. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world/transcript#t-114145

Discussion Board Learning Activity:
Create your own online game using Sploder.

For weekly task purposes I have attached my sploder game which will be amended in due course for the sole enjoyment of my almost two year old son. This is a great introduction for him to the world of home-made gaming:

Please click on the picture to play my game.
sploder pic

 http://www.sploder.com/?s=d0043k31

 

weekly reflections – Week 6

Week 6 Topic: Digital Fluency
Write about the experience of learning  Scratch.

Weekly reflection…

  I didn’t know I was a constructivist!

If someone had said last year, I was going to create a digital animation, I would have told them I probably couldn’t do that and would turn to youtube.

Scratch is a collaborative media program designed for 8-12 year olds providing an excellent array of experiences with users from K to12 (Scratch., n.d.).  The first attempt at an animation is scratchy, (pun!) there are too many scripts and being critical there are lots of things that need improving.

A useful element for education is that animations can be upskilled.  As children progress through each stage of learning; literacy, math, programming, creation, and other core subjects; more complex and challenging operations can be introduced to support the framework of teaching digital literacy.

By harnessing technological knowledge students have via social media networks and the like, offering new experiences using different types of digital technology we can develop digital literacy into digital fluency that prepares students for the work force (Mac Manus, S. 2013).

Scratch is easy to navigate and script, making it attractive to use as a learning tool.  At any age, this is a program that causes feelings of joy and accomplishment.

References

Mac Manus, S., (August, 2013)., Getting young people fluent in digital., The Guardian. (http://www.theguardian.com/social-enterprise-network/2013/aug/02/young-people-fluent-digital
Scratch., (n.d)., Sratch for educators. http://scratch.mit.edu/educators/

 

Discussion Board Learning Activity:
Create an animation with Scratch

Scratch is definitely something that can be utilized homeschooling my two boys.   Ideas for animations are now flooding my thoughts, however, it will have to wait until this unit of study is over because my workload at the moment is too great.

Click on the picture below to take you to my very first
 Scratch Animation I created for my son!
scratch

Try it yourself! Here is a link to the scratch animations home
page: http://scratch.mit.edu/

Header Image from Scratch Programming, DLA labs site. http://labs.da.org/wordpress/scratchprogramming/2012/03/27/scripting-movement-for-a-platform-game/

Some Schools Actually Want Students To Play With Their Smartphones In Class

What a fantastic article by TEACHERWISE which is very complimentary to my studies.

TEACHERWISE

Some Schools Actually Want Students To Play With Their Smartphones In Class

by SAM EVANS-BROWN

If there is one thing that the mobile-computing era has made clear, it’s that kids love touch screens. Because those touch screens — smartphones, iPads, Kindles and the like — are an inevitable added distraction to the classroom, schools across the country are struggling to deal with the growing prevalence of the technology.

But a growing number of schools are embracing these hand-held, Internet-ready devices by creating policies that put them to use in the classroom.

For three years, Oyster River Middle School in Durham, N.H., has been letting students use their touch-screen devices in class. The kids learn how to make presentations on iPads, how to keep track of their homework on a smartphone, and what they should and shouldn’t post on social media sites. The devices can be their planners, agenda books, and…

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